Click an object on the canvas or list to select. Drag the body to move,
drag the handle to rotate. Arrow keys nudge (Shift = 1 m).
Deploy pad
×
m
Facing
°
guns: 0
AI cost: 0
Deploy pad at origin [0,0,0]
+Y = front · +X = right
scroll = zoom · right-drag = pan
Inspector & Export
no selection
Z is shown for completeness but CreateDefenseTemplate flattens every object to the ground
(_toWorld set [2,0]) — Z has no effect for template-spawned objects.
Select an object to edit its class, position and facing.
Import an existing template
Paste the entries inside the outer [ ... ] and load.
Save / load project (JSON)
AI cost = one soldier per crewable weapon (no garrison) — cheap, single-soldier-manned positions.
It's charged against the engineer's personal AI budget when the position is deployed, so the count here
is exactly what each position will cost (e.g. a 1-gun checkpoint = 1 AI, a 6-gun heavy emplacement = 6).