FACTION BUILDER WASP SIDE COMPOSER
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01 / Token & Side
02 / Names
Defaults to display name. Used in the factionStr column of Core tuples (index 8).
03 / REGISTRATION

Registration Preview

Read-only — shows what Task 4 Emit will touch
Set a token and side to preview.
These three edits register your faction so WASP's init loader picks it up. Root_/Defenses_/Groups_ load dynamically via Format[...%1.sqf,token] — no edits needed for those.
02 / ROSTER

Factory Slots

0 units total

Roster

Select a slot or add units
— NO PERSONNEL ASSIGNED —
Add units via + Add Unit or import GUE roster as template
03a / Mobile HQ (MHQ)
03b / Deployed HQ
03c / 8 Buildings
03d / Defense Palette WFBE_%1DEFENSENAMES
Classnames available in the defense build menu.
03b / STRUCTURES

Flag

WFBE_%1FLAG — the .paa texture shown on the flag pole
Type any custom path, or click a tile above to populate.
\ca\data\Flag_napa_co.paa
The flag .paa is referenced as WFBE_%1FLAG = 'path' in Root_<F>.sqf. Use a path that exists in the game files or your mission pbo.
Crew & Soldier Classes
Support Trucks
Starting Vehicles
STARTINGVEHICLES — spawned at base on mission start.
Paratroop Pools
Infantry dropped via paradrop. Level 1 = basic, 3 = elite.
Radio & Announcer
Paradrop Transport
05a / Faction Summary
Token
Side
Display name
Roster units0
Flag
05b / Actions
05c / Cross-Tool Launcher
Writes a handoff bundle to localStorage so sibling tools can import this faction.
CLASSIFICATION: OPERATIONAL
DEPLOYMENT ORDERS
FACTION: PENDING — GENERATE FILES TO EMIT
— AWAITING ORDERS —
Click Generate Files to emit the faction file set.
Requires a valid token and side.