01 /

Controls

map Β· filters Β· legend
85%
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WASP Towns
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Ref Locs
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Spawns
–
Map km
WASP Town
Capture ring (600 m)
Camp
Defense logic
Capital (ref)
City (ref)
Village (ref)
Minor (ref, hidden)
Spawn β€” WEST
Spawn β€” EAST
Spawn β€” GUER
Airfield
Supply route (same side)
Contested route (WEST↔EAST)
Scroll to zoom Β· drag map to pan
Drag WASP town to reposition
Click a WASP town to inspect & edit
Ref locations = CfgWorlds (promote in Add mode)
Keyboard
Del Remove selected town   Esc Exit mode
Ctrl+Z Undo   Ctrl+Y Redo
F or G Fit map to view
Map textures: Bohemia Interactive terrain renders.
Non-commercial fan tool β€” all rights reserved by BI.
Campaign Sim
Approximate heuristic preview β€” not the live WASP AI.
Requires painted ownership + supply routes.
t0
Town count over ticks
Click empty map to place a new town.
Click a ref location to promote it.
Export Town Set
Designed towns must be placed as
LocationLogicDepot logics at the
commented [x,y] positions in-editor.
Controls
x: β€” y: β€”
β€”
Inspector
02 /

Inspector

click a WASP town to inspect
β€” SECTOR CLEAR β€”
Click any WASP town marker on the map to inspect its properties.
03 /

Mission I/O

load or export mission.sqm
Drop mission.sqm here or click to browse
No file loaded β€” using seed data.
⚙ Generate Mission
WEST
EAST
MAP chernarus